Pemanfaatan Media Pembelajaran Game Edukasi Wordwall Untuk Meningkatkan Hasil Belajar IPAS Siswa Sekolah Dasar


  • Sri Eko Wahyuni Universitas Sarjanawiyata Tamansiswa
  • Ana Fitrotun Nisa Universitas Sarjanawiyata Tamansiswa, Yogyakarta
  • Ulfah Ratna Widanti Universitas Sarjanawiyata Tamansiswa, Yogyakarta
  • Anggun Kirana Putri Universitas Sarjanawiyata Tamansiswa, Yogyakarta

Kata Kunci:

online word wall games, student learning outcomes, science and technology


This study aims to describe the Utilization of Word wall Educational Game Learning Media to Improve Science Learning Outcomes for Elementary School Students. This research was conducted using the Classroom Action Research (CAR) method. The location of this research is in class IVB SD Negeri 3 Kutowinangun. The research subjects were class IVB students at SD Negeri 3 Kutowinangun, Kutowinangun District, Kebumen Regency. This research was conducted in two cycles. Each learning cycle uses the Spiral model in which there are stages (1) planning, (2) action, (3) observation, (4) reflection. Data collection was carried out using observation sheets, interviews, and documentation of student assessment results. The results of this Classroom Action research obtained the average score of students in the pre-cycle, namely 62.045 to 72.5 in cycle I and to 78.409 in cycle II. Based on the results of this study, it can be concluded that online word wall games as a medium for evaluating science learning can improve science learning outcomes for class IVB students at SD Negeri 3 Kutowinangun.

Biografi Penulis

Ana Fitrotun Nisa, Universitas Sarjanawiyata Tamansiswa, Yogyakarta

Dosen Wali Magister Pendidikan Dasar Kelas 2E Universitas Sarjanawiyata Tamansiswa Yogyakarta