Kahoot! as a digital game based learning strategy: A literature review

Authors

  • Aditya Sahrul Akbar SMK Berbudi Yogyakarta

DOI:

https://doi.org/10.36597/heal.v1i1.1462

Keywords:

Kahoot!, Digital Game Based Learning, Learning Strategy

Abstract

This article explains the benefits of using Kahoot! in digital game-based learning. This article is a literature review based on previous studies on using Kahoot! as a digital game-based learning strategy. Previous research studies found that in game-based learning strategy in language learning, students showed enjoyment, motivation, and concentration when using this strategy. Thus, the use of Kahoot! Especially in digital game-based learning increases students’ engagement and offers several benefits in learning sessions. In general, Kahoot! can be accessed using email, and then you can design the questions and activities you want to use. In terms of benefits, Kahoot! Provides a positive influence on student achievement, motivation, attitudes, and perceptions in the teaching and learning process.

Author Biography

Aditya Sahrul Akbar, SMK Berbudi Yogyakarta

Pendidikan Bahasa Inggris, Direktorat Pascasarjana Pendidikan, Universitas Sarjanawiyata Tamansiswa

References

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Published

16-01-2024

How to Cite

Akbar, A. S. (2024). Kahoot! as a digital game based learning strategy: A literature review. Humanities, Education, Applied Linguistics, and Language Teaching: Conference Series, 1(1), 1–7. https://doi.org/10.36597/heal.v1i1.1462

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