Gamification as a Form of Innovation in Learning

Authors

  • Qodri Jamalulail Universitas Sarjanawiyata Tamansiswa, Yogyakarta, Indonesia
  • Ana Fitrotun Nisa Universitas Sarjanawiyata Tamansiswa, Yogyakarta, Indonesia
  • Yuyun Yulia Universitas Sarjanawiyata Tamansiswa, Yogyakarta, Indonesia
  • Mee Jay A. Domingo Mariano Marcos State University, City of Batac, Republic of the Philippines
  • Bonifatius Sigit Yuniharto Universitas Sarjanawiyata Tamansiswa, Yogyakarta, Indonesia

Keywords:

gamification, motivation, learning innovation

Abstract

This study aims to examine the literature on gamification in concept and its application to learning in elementary school. This study uses a literature review method focusing on the concept of gamification to learning in elementary schools. The results show effective learning process that prioritizes the needs of students, whereas teacher as facilitator and catalyst must be able to create interesting learning media. Multimedia-based media is one of the media using technology that is able to provide a learning and playing climate through the concept of gamification which was developed based on edugames, which in turn provides a learning atmosphere, not only playing but there are meaningful learning outcomes after using the multimedia. This gamification in learning is very important to create learning motivation in students so that learning is more interesting and meaningful.

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Published

2022-08-15