Implementation of Microsoft Sway and Kahoot in Primary School

Authors

  • Sumiyati Pascasarjana Pendidikan Dasar, Universitas Sarjanawiyata Tamansiswa, Indonesia
  • Pardimin Pascasarjana Pendidikan Dasar, Universitas Sarjanawiyata Tamansiswa, Indonesia
  • Ana Fitrotun Nisa Pascasarjana Pendidikan Dasar, Universitas Sarjanawiyata Tamansiswa, Indonesia

Keywords:

Microsoft Sway, Kahoot, student learning interest, learning outcomes

Abstract

This research aims to describe the implementation of learning in Primary School using Microsoft Sway and Kahoot. Microsoft Sway is one of the features of Microsoft 365 that can be used in class as learning materials or media. Kahoot is an application that can be used to assess learning outcomes. This research uses descriptive qualitative research. Data collection techniques used are observation, field notes, and documentation. This research uses descriptive qualitative data analysis, namely data obtained during the learning. This research was carried out in PPKN learning on Globalization material for class VI SD Negeri Srepeng Semanu. The results show that Microsoft Sway and Kahoot can be developed into learning materials and media for students, while Kahoot can be an alternative assessment through interactive quizzes in learning. Learning PPKN through Microsoft Sway and Kahoot can give a fun learning experience for students. Based on the results, it can be concluded that learning PPKN with Microsoft Sway and Kahoot can attract student’s interest in learning, and improve student learning outcomes.

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Published

2022-08-15