The Implementation of Tangram Puzzle to Enhance Creativity of First Grade Elementary School Students
Keywords:creativity, tangram puzzle, elementary school
The development of knowledge and technology is advancing rapidly in this modern era. One of the 21st-century skills that students must possess is creativity. This research aims to: (1) describe the implementation of the tangram media in enhancing creativity in geometry subjects in the first grade of elementary school, and (2) determine the improvement of students' creativity through the application of the tangram media in geometry subjects in the first grade of elementary school. This research adopts a classroom action research with a model developed by Kemmis and McTaggart. The model follows a process of spiral self-reflection, starting from planning, action, observation, and re-planning. The research was conducted in an elementary school with first-grade students as the research subjects. The data collection technique used in this study is observation. The data analysis technique employed includes qualitative and quantitative descriptive analysis. The research results demonstrate that learning using the tangram media has shown improvement. The pre-cycle research results showed an average student creativity score of 39%. In cycle I, the average student creativity score reached 46%, which had not yet reached the expected success indicator. Therefore, the study continued to cycle II. In cycle II, the average student creativity score increased to 77%, surpassing the expected success indicator of 75%. As a result, the research was concluded after cycle II. Based on the percentage obtained in cycle II, it can be concluded that the use of the tangram media effectively enhances the creativity of first-grade students in the 2022/2023 academic year.